Brand's digital animations are hand-made, built from scratch by the use of 3D modelling software. The works often present organic scenes, focusing on greenery and its growth movements. While the images are virtual, they are convincingly close to the detailed appearance of natural scenery in reality. The movements in the animations, and their endless cycles, offer a new way of depicting natural themes and landscapes.
Ranging from romantic evening scenes in the forest to absurdist and even humorous sequences in which unnatural objects undergo transformations within the logic of virtual intangibility. Brand's animations are detached from a classical narrative and display an almost meditative repeated motion. These qualities invite the spectator to keep on looking.
Opposite to the detailed rendering of natural scenes, is the sculpture in the exhibition. Although designed by the same software tools, the materialisation can be seen as a magnified depiction of purely digital shape. Objects that have qualities or features, especially those of appearance, of a typical digital idiom. They can be seen as building blocks of the new language of digital sculpting.
Photo by Luca Guarneri